�# # Legend Cultural # :Start 1,You are from a [~LCulture] ;LCulture 1,{Bold~Primitive} Culture (Cu Mod-3) {Color~Black,Gameplay Benefits: A Primitive character learns basic weapon use at Rank 3 ability and huntinglgathering skills to Rank 4 competency . The learned weapon is usually a club,I spear or bow and arrow. All adult, male primitives (and some females) can create weapons from natural resources (flint and wood become a spear, a tree root a spiked club, etc.). If he or she remains within a Primitive Culture, a beginning character will always possess at least one hand weapon. Survival Skills: Rank 5 in Wilderness. Rank 1 in Urban. Literacy: A character from a Primitive Culture has a 25/% chance to be literate. Since Primitives have no written language, this will always be the language of another culture.} # # # 2,{Bold~Nomad Culture} (Cu Mod 0) {Color~Black,Gameplay Benefits: A Nomad character will normally be at least a Rank 4 rider and will have a horse or other riding I animal 75/% of the time - even if encountered in another Culture. Nomad males will learn weapon use to Rank 3 capability after reaching adolescence. If he remains within a Nomad Culture, a beginning character will always possess at least one hand weapon and one missile weapon. I Survival Skills: Rank 4 in Wilderness. Rank 1 in Urban. Literacy: A nomad will always be able to interpret his or her native pictograph writing, but only has a 20/% chance to write in it. He or she has a 50/% chance to read the pictographs of another Nomad Culture. A Nomad has a 50/% chance to be literate in the language of another Culture.} # # # 2,{Bold~Barbarian Culture} (Cu Mod 2) {Color~Black,Gameplay Benefits: A Barbarian will learn weapon-use with a hand weapon and a missile weapon to Rank 3 ability upon reaching adolescence. If he or she remains within a Barbarian Culture, a beginning character will always possess at least one hand weapon and one missile weapon. Survival Skills: Choose either Urban or Wilderness - Rank 5 skills in the chosen environment and Rank 1 skills in the other environment. Literacy: A character from a Barbarian Culture will be literate in his or her native language so long as their class is literate.} # # # 2,{Bold~Civilized Culture} (Cu Mod 4) {Color~Black,A civilized character has a 50/% chance to have develop a hobby. /[group/Table call/]. If a Civilized character later changes to a Barbarian or Nomad Culture, he or she will be able to live as if he or she were one Social Status level higher and gain that Culture's survival skills. Survival: Choose either Urban or Wilderness, but character initially has Rank 2 ability in either environment. Literacy: A character from a Civilized Culture will be literate in his or her native language.} # # # 1,{Bold~Civilized Decadent Culture} (Cu Mod 7) {Color~Black,Gameplay Benefits: Characters from Decadent Civilizations have an increased resistance to occurrences that might cause insanity (such as exposure to horror, violence or drugs). Any chance of going insane is reduced by 10/%. Some might say this is because such characters are already insane. Survival Skills: Urban - Rank 3 ability in cities (Urban) and Rank 1 survival skills in the Wilderness. Literacy: A character from a Decadently Civilized Culture will be literate in his or her native language and has a 50/% chance to be literate in the language of another Culture or country.}